You move your units by selecting them with the left mouse button and then clicking their destination with the right mouse button. If you draw a box around a group of units, you can give orders to all of them. You can move troops across the ocean to a friendly territory, by starting the units in a province with a naval port and then clicking on a destination port.
Your forces are more effective when they are grouped into armies under a [[ general]] 's command and given plans to execute.
Creating command groups/armies===
You can create [[ armies]] of units by selecting a group of them and then clicking on the silhouetted portrait or green plus sign that you will see at the bottom of the screen. Then, go to the selected unit profile in the upper left and click on the silhouetted portrait. This will open up your list of generals that you can assign to the army. There are two types of military leaders – [[ generals]] ( who can effectively command a maximum of 24 units) and field marshals ( who have no limit on the number of units they can effectively command). Generals may also have attributes that give them bonuses in certain types of combat situations. If you promote a general to field marshal, they lose their attributes.
Experience and giving orders===
You will gain [[ army experience]] mostly through combat, but you can start a trickle of early experience by having your soldiers " exercise". To do this, select the army group and, in the unit profile in the upper left of the screen, click the exercise button in the upper right of the menu.
You can spend experience to promote generals, giving them the ability to command greater numbers of units, or to create and edit new division types in the unit [[ production]] menu.
An army group can be commanded like any other group of units and simply giving a right-click move order to a destination. However, they fight better if they are given "[[ battle plans]]" – a general order that is coordinated along a front, either to advance or defend.
When you select an army group, you will see a row of general orders appear at the bottom of your screen. Each of these has rollover text that explains in detail how to use this instruction. This guide will focus on the most important ones.
Naval invasion]]: Use this for amphibious attacks on enemy territory. (You can move into friendly territory this way, but it is more efficient to simply use port to port movement as described above. )
When you select naval invasion, you will be asked to left-click on an origin point. This is where your army will gather for the assault. Right click on the enemy province you want to invade. Note that you will need to have some naval intelligence of every sea lane you will be crossing, so you will have to have warships patrolling or controlling those sea areas.
All plans take time, and amphibious invasions take a lot of time to plan. Once the weeks ( or months) of preparation are ready, the grey arrow above the army group will turn a faded green. Press that arrow to activate the plan.
To make a [[ battle plan]] for offensive land operations, you must first define your defensive front – this is the point from which your army group will begin operations. Select the defensive front button and, on the map, draw a line to indicate where your army group will start. (In many cases, this will be a national border or the current line dividing enemy armies). Then, click the offensive front button ( a line with an arrow) and draw the front to which you want your armies to advance.
The army group units will begin to organize themselves along their defensive front. When they are in place and you are ready to begin, press the green arrow and the units will begin to execute the plan.
You can research [[ doctrines]] and hire advisors that will reduce the time for a military plan to be prepared or add bonuses to units that are operating with a plan.