|Please help improve this article or section by expanding it with: all possible adviser traits.|
All countries have the opportunity to pick ideas using political power. These ideas give various bonuses, and are split between several categories:
- Conscription law: affects how much manpower is available to a country
- Trade law: affects research speed, factory and construction speed and how many resources are available to be traded
- Economy law: affects how many factories are dedicated to consumer goods, manpower availability, and military production
- Political advisers: give a variety of bonuses, and can be used to change the political environment in a country
- Research and production companies: give bonuses to research and to equipment researched under their lead
- Military staff: give bonuses to armies, navies, and air forces
A country has exactly one law of each type. They can be changed for 150 political power if the prerequisites are met.
The conscription law of a country mainly determines the available manpower for the armed forces.
|Volunteer Only||1.5%||–||–||–||Does not have the Economy law Undisturbed Isolation or Isolation.|
|Limited Conscription||2.5%||–||–||–||Does not have the Economy law Undisturbed Isolation.|
|Extensive Conscription||5.0%||–||–||+10%||One of the following must be true:
|Service by Requirement||10.0%||−10%||−10%||+20%||One of the following must be true:
|All Adults Serve||20.0%||−30%||−30%||+30%|
|Scraping the Barrel||25.0%||−40%||−40%||+50%|
The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories. The more freely trade is, however, the greater are the benefits for Factory Output, Construction Speed and Research Time.
|Limited Exports||25%||+5%||+5%||−1%||One of the following must be true:
The economy law of a country defines how many civilian factories of all factories are needed to produce Consumer Goods. It also affects the construction speed of factories and the conversion cost of factories.
|Undisturbed Isolation||40%||−50%||−50%||+50%||+50%||–||Only for the United States at 1936 game start.|
|Isolation||35%||−40%||−40%||+40%||+40%||–||Only for the United States at 1939 game start or after change from Undisturbed Isolation with a 1936 game start.|
|Civilian Economy||30%||−30%||−30%||+30%||+30%||–||Default economy law.|
|Early Mobilization||25%||−10%||−10%||–||–||–||One of the following must be true:
|Partial Mobilization||20%||–||+10%||−10%||−10%||–||One of the following must be true:
|War Economy||15%||–||+20%||−20%||−20%||–||One of the following must be true:
|Total Mobilization||10%||–||+30%||−30%||−30%||−3%||At war.|
Any enemy country has more than 50% of this country’s total number of factories.
|Join Faction||Send Volunteers||Lend-Lease||Guarantee||Generate war goal|
- See also: List of political advisors
Up to three political advisors may be chosen.
|Captain of Industry|
|Prince of Terror|
- See also: List of companies
- 1 each of Tank, Naval, Air, Materiel designers.
- 1 Industrial Concern.
- See also: List of theorists
Up to 1 theorist may be chosen.
- See also: List of military chiefs
- 1 each of Chief of Army, Navy, and Air Force.
Military high command
- See also: List of military high command
Up to 3 military high command may be chosen.
Some military high command give bonuses to particular types of divisions as defined by the overall division unit type.
|Air Combat Training (Expert)|
|Air Combat Training (Genius)|
|Air Superiority (Expert)|
|Air Superiority (Genius)|
|Airborne Assault (Expert)|
|Airborne Assault (Specialist)|
|Amphibious Assault (Expert)|
|Amphibious Assault (Genius)|
|Army Logistics (Expert)|
|Army Logistics (Specialist)|
|Army Regrouping (Expert)|
|Army Regrouping (Genius)|
|Army Regrouping (Specialist)|
|Bomber Interception (Expert)|
|Bomber Interception (Specialist)|
|Capital Ships (Expert)|
|Capital Ships (Specialist)|
|Close Air Support (Expert)|
|Close Air Support (Genius)|
|Fleet Logistics (Expert)|
|Fleet Logistics (Specialist)|
|Naval Air Defense (Expert)|
|Naval Air Defense (Specialist)|
|Naval Aviation (Expert)|
|Naval Aviation (Genius)|
|Naval Strike (Expert)|
|Naval Strike (Specialist)|
|Strategic Bombing (Expert)|
|Strategic Bombing (Genius)|
|Tactical Bombing (Expert)|